![]() It has very good handling, but is also very weak - only 35 points of shield strength. Differently from the subsequent games, this particular Zone ship cannot change its appearance at all, because the player cannot use it on behalf of any team (perhaps it is a property of F9000 AG League, or perhaps Overtel). It has only a single paintjob: argentine-white with F9000 logo featured on its hull. The original Zone ship is a special, unmarked, quadruple-thrusted craft. ![]() ![]() The first ever Zone ship, as seen in Wipeout Fusion, capable of speeding up to an unworldly 3500 km/h in skilled hands. Music visualizers are embedded into signs and buildings surrounding the track. The rest of the world changes color scheme as the player traverses through the speed classes. 2048 - The track layout is covered in a reflective black that never changes color.The tracks are also embedded with music visualizers which replicate whatever soundtrack is being played, including custom soundtracks. HD/ Fury - The world color scheme changes as the player successfully travels through the Speed Classes.Pulse - The worlds are covered in 2 colors, normally white with a various second color.Surrounding track details are colored in light to medium blue. Pure - The tracks are lightly colored with white and outlined with light cyan.Fusion - The worlds retain their original look.The appearance differs between the games that feature Zone mode: Thus, the track chosen for the event keeps the same layout, but appears in a Tron-like digital world. Zone mode is a simulation of an ever-accelerating ship on a track. The second difference is their appearance. The speed pads retain their normal spots and remain in their original color. In Zone, only speed pads are available to the player. There are only two differences between normal tracks and Zone tracks. All tracks in HD/Fury and 2048, however, are available to use in the mode. Pure, on the other hand, has four tracks made specifically for the mode, while there are some tracks in Pulse that are unavailable for the mode, e.g. In Fusion, only ten of the playable racetracks are available for Zone. Zone mode is one of most effective methods of increasing loyalty points as a skillful pilot can amass approximately 3,000 points in a 15-minute run. Loyalty points are also awarded to players based on how many Zones they cleared and how many were perfect, as well as perfect laps (the ship does not hit the wall for a whole lap). Here, players can view their stats how many Zones they cleared, how many were perfect, top speed achieved, etc. Once the shield energy reaches zero (and the ship gets hit once again), the ship will explode, bringing the event to an end and the Results screen. This makes it harder to keep the ship going in the faster Zones and, eventually, the ship becomes virtually uncontrollable, diminishing the chance of survival.ĭestruction is ensured in Zone Mode. However, the heal timer is reset every time the ship sustains damage. If the player has taken damage and is able to successfully pilot the ship for a period of time without taking any damage, the ship will gradually heal itself. This also occurs on Zone Battle and Detonator.Īs the ship advances through the speed Zones, controlling the ship becomes harder as the ship becomes gradually faster, requiring more skill in navigation to successfully lap a track with minimal damage done onto the ship. Careful though, it is not necessary to speed through the track in the wrong direction, as it will cause the ship to start draining energy if the player doesn't turn around immediately. ![]() There is no way to slow down the ship from its current speed (slamming into a wall will stop the ship for a while but it will automatically accelerate to its current speed once contact is gone from the wall). However, in Zone, the ship will accelerate automatically, making the thrust button useless for the session. Players can navigate the Zone Ship using the standard controls and airbrakes. Picking up speed makes the ship move through the Zones and also through the Speed Classes. At the start of the session, the ship stands still, then launches off from Zone 0 and gradually speeds up. ![]() Zone ships are maxed out in stats (All set to 10) and look alike. Before starting a Zone event, players are given to choose which team they wish to race for, just like they do in any other event. ![]()
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